Design Summary
Game Overview
Make swords with no mistakes till you can make a sword for the king himself. Failing too many times will result in your execution. Made with a team of 6 developers over a 1-month period.
My Work
I focused on the level design and gameplay design. I emphasized player feedback as a core element of our design and used VFX/sounds to provide it. I also led the developers through the entire project.
I focused on the level design and gameplay design. I emphasized player feedback as a core element of our design and used VFX/sounds to provide it. I also led the developers through the entire project.
Game Media

Hammering

Transition
